There is one place where the next level is only just out of jumping reach. Stand there and get the Colossus to stomp at you. If you dodge it, his stomp will dislodge the floor tile and turn it into a ramp. Scurry back and use the raised floor to jump up to the next level. At the next level, use your bow to get the Colossus real angry. He'll swing at you with his sword, but he'll end up smashing it into the columns around you. This will make part of the ceiling crumble. Use the fallen stones to hop up to the next level.
Look around for a staircase. Run up it and then back until you get to one of the bridges that cross the central hall.
Run out onto the walkway and get the Colossus to notice you. He'll take another swing and will smash the bridge. When he starts swinging, run back to the safety of the edges. Next, go back out and wait for him to get closer. Jump from the ledge down onto the giant's head. It's a bit awkward to enter - it appears as though the entrance is blocked by a giant pile of crumbled rock - but just head to the right of that rock and round the back of it is a way onto the bridge, and into the fortress.
You'll have to hop off of Agro to jump up and around the fallen pillar that blocks your path, then just proceed straight on up the huge flights of stairs, until you reach a vast open space with walls and structures on either side. Go right to the end of it, and there Argus will appear, its huge, black-furred hands pulling it up onto the ledge as it stands up in front of you.
Argus is pretty massive - although not the largest colossus by some way - and although he looks a lot like earlier colossi that went down fairly easily, he's a tricky one. The first thing to do is double all the way back to the entrance of the arena-like area that you're in, and then hop up onto the slightly raised platforms that run along either side of the area like curbs by a road.
Then, you need to bait Argus into attacking. It'll do it by itself, but an arrow or two towards the head will also do the trick. The aim is to have Argus stamp on one of these platforms, which will move it to be sloped slightly upwards and allow you to jump up onto the zig-zagging staircase that's carved into the arena walls.
You'll need to be on the very first slab of platform on either the left or right of the arena to be able to jump up when it's tilted. Once you get up onto the staircase, climb it and you'll end up in a kind of corridor along the side of the arena, with one side adorned with arches that look out towards the giant Gorilla Colossus. Your task now is to bait it into another attack with more arrows Argus' eyes turn red when it's going to attack until it takes a swipe at these archways.
Stay at the end of the corridor that's nearest to the staircase you just climbed. When it attacks, some more rocks should crumble down, adding to the piles that are already there, and you'll be able to jump on them to reach a ledge on the back wall, and keep climbing until you reach the next staircase. That set of steps will take out to the very top of the structure, and at the far end, where the fifteenth colossus first appeared, you'll see two long thin bridges that cross the divide.
Stand on the end of that bridge - not in the middle! It'll take a huge swing, breaking the bridge, and a little more baiting will get it close enough for you to take a leap of faith onto its head or shoulders from the broken remains of the bridge that jut out towards it. Now, it's time to go for the weak spots, of which there are two a third, on the front-left of its chest, if you're on hard mode. First, the top of the fifteenth colossus' head needs attacking, which will get it down to pretty low health as it is.
The short answer here is no. Bluehole, the developers responsible for the PlayStation 4 remaster of the game had a chance to add in their own takes, but they wanted to keep the game as true to the original as they possibly could. The end result is that all darkness is removed from the person — thus Wander is turned into an infant, the symbol of innocence.
He has horns on his head as a mark of sin for entering the forbidden lands and asking Dormin to revive the dead. The Secret Garden, as it became known, is a final reward for the most dedicated of colossi-hunters: one last challenge and a glimpse of verdant green beauty in a starkly austere land.
But complete fabrication, they are not. Team Ico Wiki Explore. Ueda's Teams. The Community. About our Wiki User blog posts Talk portal Forum. Explore Wikis Community Central. Register Don't have an account? History Talk 0. Do you like this video? Play Sound. Talk Page. Phase Plays in Music Phase 1 Plays after Argus hauls itself over the top of the cliff edge and the battle starts.
Gatekeeper of the Castle Ruins. Final version. Argus seen walking through the ancient ruins in which it dwells. E3 Demo version of Valus' left and Argus' right clubs, they're identical albeit for the spikes on Argus' club.
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